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Jeremy “Lok” Vantez

“Look,” A man once said "a man can adapt and then excel in any surroundings" and Lok is example of such excellence. His heavy abuse of drugs including all things natural doesn’t seem to stop his deadeye shots and quick reflexes. In fact I believe its his poor way of coping with what he has become and what has happened to him. He was once a happy Hispanic American in fact he was one of LAPD's finest.

That is until that day. No one is sure, not even him; of what happened next all that Lok remembers is the pain and suffering. Now his body is left permanently marked from the experiments his captors did with him.

Like a sick joke his features now resemble a Malic, much like a mannequin and his master. From his stark white hair down to his obsidian colored skin.

Strangely enough he holds some of the Malics greatest secrets trapped within him. He doesn’t know or even want to know how to bring them out.

His mannerisms and even his fighting seem familiar with that of the dark skinned Warlords. Lok now seeks a trouble free life but trouble always finds him.

His Heart is strong and prevents him from not interfering with problems that aren’t his to solve. His only steady companions are his two silver plated 9 mm pistols. His attire is like a cross between a Vaquero (Mexican cowboy) and a Biker. The new world is a harsh one but thank the stars that there are wandering men like Lok to help it on the righteous path.

Character Stats
The Vitals
Campaign Level 5   Race Human
Backgrounds 3   Core Dark
Racial Strength 2   Element Void
Attributes 2   Totem Wolf
Skills 2   Path Wandering Mystic
Wealth 1   Racial Modifier Staunch
         
Will Power 11   Energy Pool 555
Attributes
Strength 5   Intelligence 4
Dexterity 9   Wisdom 9
Constitution 7   Mental 7
Appearance 3   Charisma 3
Senses 8   Luck/Desire 3
Skills
Combat     Cultural     Mystical
Archery   Art   Astrology
Combat Reflexes 10   Calligraphy   Alchemy 6
Dodge 11   General Ettiquette   Demonology
exotic Weapons 3   Ettiquette (Diplomat) 5   Fetish Use (type)
Fire Arms 13   Intimidation   Intuition
Melee 8   Linguistics 6   Mystic Theory 18
Mounted Combat   Music (type)   Necrology
Perception 5   Street Smarts   Occult 10
Terrain(type)   Wit (type)   Psionic Theory
Unarmed Fighting 14   Writing (type)   Religion (type)
Thrown Weapons         Spectrology
               
Rogue     Scientific     Survival  
Disguise   Astronomy   Animal Handling
Distraction   Biology   Area Knowledge (type)
Forgery   Chemistry   Climbing
Sleight of Hand   Computers   Geography (type)
Lock Picking   Debate   Herbalism 1
Pick Pocketing   Engineering   Maintenance (type)
Sniping 6   Forensics   Movement (type)
Stealth 7   Genetics   Riding (type)
Subterfuge   Law 4   Scrounging 4
Tracking 5   Logic & Math   Vehicle (cycle) 4
      Medical 5      
      Physics      
               
Personal Skills              
   
   
Traits
Mystical     Physical     Psionic  
Bestowed Magick   Accuracy 4   Biokenisis 1
Destiny Sphere 7   Animal Affinity   Electrokinesis 1
Law Sphere 7   Exceptional Reflexes 3   Hydrokenisis 1
Soul Sphere 7   Exceptional Might 2   PyroKinesis 1
Nature Sphere 7   Exceptional Stamina 2   Terrakinesis 1
Shamatic Magick   Kenna 2   Telekinesis 1
Time Sphere 7   Shape Shifting(type)   Telepathic 1
Deception Sphere 7            
               
General     Personal        
Edge        
Empowerment 1        
E.S.P.        
Influence        
Iron Will        
Spirit Travel 2        
Tolerance        
Advantages
Mental   Mystical   Physical
Gifted Mind 1   Red Attunement 3   Battery 1
Contingency 3: 9mm   Marks of the Magi 3   Healing factor 6pts
  Teaching of Earth 3   Martial art: Meo-Shi 3
  Inscribed Magick: Personal ward   Chain
    Martial art: Meo-Akree 3
    Body Control
    Chi Focus 2
         
Psionic   Social   Extra
    Quick 2
   
   
   
   
   
   
Disadvantages
Mental   Mystical   Physical
Morality 2: only for the money    
   
   
   
   
   
   
         
Psionic   Social   Extra
  Unknown enemy: Lance of the blood moon